meeting the requirements, but still not unlocking. This achievement seems to have gone through quite a few versions of being broken e.g. You can use chapter select to come back to this location at any point and it's only a short distance from the beginning of the level. There are more of these enemy types later in the game, but for the reasons listed below, this location is ideal. This is where I earned the achievement and I was able to use the easiest difficulty setting: Sleep Walk. After clearing a hangar of enemies and hitting a switch to restore power to the bridge controls, you get locked in with one of them coming after you. These are special enemy types and the first one appears on Mission 06: Emerald Military Base - Insertion. The requirements of this achievement is to shoot away all the armour of a fully armoured enemy and then finish him will melee attacks. In this bunker you will have to kill around +/- 5 enemies and activate a switch.Īfter activating this switch a FULLY ARMORED ENEMY will enter the bunker, it will be the only enemy entering so you won't have to deal with other enemies. When you reach this bridge you have to go back a bit and enter a bunker. This will be the first mission in the game where you can get this achievement.Įarly in the mission you will reach a bridge that needs to be activated. KNOWN ISSUES TO BE FIXED WITH INCOMING PATCHES:ĭesign: “Finish Him” achievement – There are currently issues to unlock this achievement Mission 6: Emerald Base - Insertion: The developers are aware about this achievement being buggy, see below:ġ3 Nov.: Official Statement by Microids & Playmagic regarding XIII: Several people confirmed to have issues with this achievement to unlock.Ī possible fix for this issue is reinstalling the game as it worked for some people. Lets pray MK9 does not have these finishers in the game.WARNING: THIS ACHIEVEMENT MAY UNLOCK AFTER THE REQUIREMENTS ARE MET OR NOT AT ALL. It was just a long set of combos and the opponent blows up. Introduced in Ultimate MK3, it was MK’s version of an ULTRA COMBO from Killer Instinct. It would be nice to see this back in MK9 adding humor to the game because as silly as it was, it was a good touch. One of the most memorable is Liu Kang busting a move with a disco ball. This was a forum of humiliation where the player would do something goofy and really add an irony to the game. Hopefully they scrapped the whole idea and we will never see this again. Having a finishing move that turned you’re opponent into a baby is pretty lame. I don’t know what the people at Netherrealm were smoking when they came up with this idea. There was a lot of duplicate deaths just with different animals so in order to make this work in this day in age, Netherrealm need to pay a lot more focus on each character. Just like MvC, performing 2 special moves is better then one.įrom MK2, characters were able to transform into their animal instinct and finish the opponent that way. Being able to switch players through out the fight raises the question “Can you do combination fatalities?”. One new feature is the ability to have team fights. When the game is released, it will be interesting to see what other stage fatalities players will be able to throw they’re opponent in. In the trailers already out for MK9, some old stages have been shown such as the acid pool and renowned pit are back. Introduced in MK 2, characters had a stage-finishing move that would allow them to knock people off cliffs, into pools of acid, and into spikes on the ceiling. Netherrealm heard the cry’s of the fans and are giving fan the M rated title they have been wanting. With the disappointing finishing moves showcased in MK vs DC in 2008. Going back to MK’s roots, fans have been dying for a GOOD next gen Mortal Kombat game. Of course Mortal Kombat is going to be cutting, ripping and pounding people in halves, quarters and bits in the goriest manner.
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